3D Visualization Capability (Sim3D)
- 60fps Achievement and 2M Polygon Visualization at 60fps
Lighting
- Dynamic Real-Time Lighting
- Multiple Light Source Support
- Lighting with Static Light Maps
- Shading
- Simulation of Environmental and Ambient Conditions
- Snow, Rain, Hail, Fog
- Volumetric Clouds
- Atmosphere Based on Ephemeris Model
- Sensor Simulation
- Night Vision (NVG)
- Thermal Camera
- Special Effects (Dust, Explosion, Smoke, Fire)
- Realistic Geometric Water Simulation
- GPU-Based Physics Capabilities
- Character Animation
- Programmable Artificial Intelligence Capabilities
- Widespread 3D Model Support such as OpenFlight, .ive, .3ds
- Parallel Visualization and Multi-Channel Support
- Sound Simulation
- Large Area Wide Terrain Visualization
- Optimizations (LOD, Culling, Paging)
- CIGI Support
Communication Capability (SimFramework)
- Distributed Architecture Based Infrastructure
- Expandable Simulation Architecture
- HLA Support
- High Performance Communication
- Various Communication Infrastructures (TCP/IP, UDP/IP)
- Data Compression
- Multicast Support
- 3D Model/Character/ Terrain/Texture Libraries
- Various High Resolution 3D Models
- LOD Support
- 3ds, .ive, .flt
3D Database Creation Capability (SimTerrain)
- Geographic Data for the Whole World
- Raster Elevation and Sounding Data
- Satellite Overlays
- Layer-Based Data Management and Visualization
- Hiding Different Layers
- Adjusting their transparency
- Wide Format Support
- 3D Terrain - OpenFlight, DTED, ESRI® Shape Files, etc.
- Raster Maps - GeoTIFF, CADRG, .bmp, .png, .jpeg, etc.
- Vector Data - ESRI Shape Files, .dfd, etc.
- Automatic 3D Terrain Generation from Vector Data
- Creating Cultural Elements from Vector Data
- Adding Cultural Elements to the Land
- Adding Roads, Trees, Buildings, Rivers, etc.
Advanced Visualization of Atmospheric Conditions
- Position of the Sun and Moon
- Layered and Voluminous Clouds
- Lighting Points According to the Stars
- Rain, Snow, Hail
- Various Fog Effects and Atmosphere Layers
Lighting
- Dynamic lighting that changes according to different times of the day
- Dynamic shading of objects
- Lighting with multiple light sources
Multi-Structured Techniques
- Normal map
- Shaded map
- Illuminated map
Character Animation
- Face animation
- Body animation
- Animation blending
- Adding hardware