The FIREVR Fire Extinguishing Training Simulator is an interactive virtual reality simulation we developed to provide realistic, operational-level training for responding to Class A, B, and F fires.
FIREVR goes beyond the visual representation of fire. Fire type, combustible material, and oxygen concentration are incorporated into the physical modeling of the simulation. Users respond to simulated fires using virtual or physical fire extinguishers while practicing procedures such as selecting the appropriate extinguisher for the fire class, operating the fire alarm, emergency evacuation, and electrical power shutoff.
The system can be configured with different hardware and interaction options, ranging from VR headsets and controllers to motion sensor-enabled physical fire extinguishers, hand tracking, CAVE systems, and large-screen visualization.
During training, user performance can be evaluated based on contacting emergency services, following the correct response procedures, intervention distance, and response time.
FIREVR is developed for training environments where users need to recognize fire hazards, select the appropriate fire extinguisher, and practice fire response procedures through interactive simulation.
The system can support:
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The FIREVR simulation infrastructure incorporates the characteristics of different fire classes into the training environment.
Class A Fires
Fires involving ordinary solid combustible materials that burn and form embers, such as wood, paper, fabric, coal, and plastics.
Class B Fires
Fires involving flammable liquids or liquefiable solids, such as gasoline, thinner, diesel fuel, paint, and alcohol.
Class F Fires
Fires involving vegetable and animal cooking oils and fats used in deep fryers and cooking appliances.
This structure allows training to address not only extinguishing the fire, but also identifying the fire class and selecting the appropriate response method.
FIREVR models fire scenarios using three core physical parameters:
Fire Type
Defines the class and characteristics of the fire represented in the scenario.
Combustible Material
Incorporates the material involved in the fire into the physical model.
Oxygen Concentration
Uses the oxygen conditions within the fire environment as one of the simulation parameters.
Together, these parameters enable different fire conditions to be represented within the training scenario.
FIREVR can be configured with different interaction methods according to the training environment and intended use.
The system supports:
This enables user interaction to range from a fully virtual configuration to setups incorporating physical equipment and motion tracking.
Fire response conditions can vary considerably according to the environment. FIREVR therefore extends training beyond a single virtual setting.
Fire suppression scenarios can be conducted in:
This allows different environmental conditions and fire sources to become part of the training scenario.
FIREVR training is not limited to the act of extinguishing a fire. Different stages—from assessing the fire and selecting the appropriate equipment to performing the intervention and following emergency procedures—can be practiced within the scenario.
Users practice fire extinguisher operation using virtual or physical equipment. Depending on the selected system configuration, interaction can be provided through controllers, hand tracking, a physical fire extinguisher, or motion sensors.
Users assess the type of fire encountered and select the appropriate fire extinguisher according to the fire class.
This extends the training beyond equipment operation to include situation assessment and selection of the appropriate response equipment.
Training scenarios can also incorporate:
This allows users to practice different response and safety procedures within the same scenario flow.
The FIREVR technical architecture can be configured with different hardware components according to the training objective and installation environment.
Configurable Hardware Components
The interaction architecture can incorporate a virtual fire extinguisher, physical fire extinguisher, motion sensors, hand tracking, controller support, and locomotion sensors.
This enables FIREVR to support different training and visualization configurations rather than being limited to individual VR headset use.
Effective fire response requires more than knowing how to operate an extinguisher. Users must be able to assess the type of fire, select the appropriate extinguisher, and apply the correct response procedures.
FIREVR brings this process into a scenario-based training environment.
Users can practice response procedures across different fire classes and environments, while the system enables the correct sequence of actions and intervention performance to be evaluated.
Its configurable hardware architecture also allows organizations to structure the training environment using different combinations of VR, physical equipment, motion tracking, CAVE systems, and large-screen visualization.
Fire training requirements vary according to the target users, working environment, and intended training scenarios.
The configurable architecture of FIREVR enables both user interaction methods and visualization infrastructure to be adapted to different requirements.
Training can be configured as a fully virtual experience using a virtual fire extinguisher or enhanced with physical interaction through a physical fire extinguisher, motion sensors, and hand tracking.
VR headsets, CAVE systems, projection screen systems, and large-screen visualization options allow the system to be configured for different training spaces and installation requirements.
The value of virtual reality in fire extinguishing training goes beyond placing the user inside a three-dimensional environment. An effective training simulation must connect the physical characteristics of fire, user interaction, correct response procedures, and performance assessment within the same scenario.
We developed FIREVR around this integrated simulation approach.
We combine physical modeling based on fire type, combustible material, and oxygen concentration with Class A, B, and F fire scenarios, multiple interaction methods, configurable hardware infrastructure, and measurement and evaluation capabilities.
As a result, FIREVR provides more than a virtual representation of a fire. It creates an interactive training environment in which users assess the fire, select the appropriate response method, perform the required procedures, and have their performance evaluated.